Menus
This is a guide, not the contract. What the platform guarantees is specified under
openspec/specs/. For this page:menus. Where this page and a specification disagree, the specification is right, and that is a defect in this page: change the behaviour there, then explain it here.
A menu is a named slot the host draws and anything may contribute to. This page adds an item to a host menu and gives a rail or bar item a menu of its own. It then opens that menu on the plain click, for an account entry with a picture, opens a menu on your own view body, and draws a menu inside your own sandboxed surface.
Items in a host menu
Add an item to a host menu slot with ctx.registerMenuItem (capability contributions).
It names a {@link Command} by id (invoked with the menu’s context) and may declare a coarse when
filter. The item shows only when every when key equals the same key in the opener’s context. The
host draws the menu; a right-click on the content tab strip opens the content/tab/context slot with
{ targetKind, tabId, pinned, closable }:
ctx.registerCommand({ id: 'my.tab.reveal', title: 'my.tab.reveal', run: (ctx) => reveal(ctx?.tabId) });ctx.registerMenuItem({ menu: 'content/tab/context', command: 'my.tab.reveal', group: '3_plugin', when: { closable: true } });The host’s own tab actions (Close, Close Others/All/to-the-Right, and a “Pinned” checkbox) live in the same
slot, and your item joins them. Command behaviour crosses the sandbox boundary because it is referenced by
id (the context is plain, serialisable data); an inline run on a menu item is trusted, in-process only.


The host’s menu on a content tab. Your item joins this slot beside the host’s own actions.


The host’s menu on a rail entry, and the same slot for an entry that declares a menu of its own: the host’s Hide is added to it rather than replacing it.
A menu item may carry its own optional id: re-registering that id replaces the entry (last-in wins),
the same rule as every other contribution. The built-in entries use menu:<commandId> ids
(e.g. menu:shell.tab.closeAll), so a distribution can hide or swap a standard entry.
Building a distribution shows how. Without an id your item is
purely additive.
A menu item shows its referenced command’s icon and keyboard-shortcut hint automatically. Add
checkedWhen to make it a checkbox (role="menuitemcheckbox"): it is checked when checkedWhen is a
subset of the opener’s context, so one toggle item replaces a Pin/Unpin pair (the command reads the state
from the context and flips it):
ctx.registerCommand({ id: 'my.tab.togglePin', title: 'my.tab.pinned', // `context` is optional and its values are `string | number | boolean` — narrow before use. run: (c) => { const tabId = String(c?.['tabId'] ?? ''); if (!tabId) return; if (c?.['pinned']) unpin(tabId); else pin(tabId); },});ctx.registerMenuItem({ menu: 'content/tab/context', command: 'my.tab.togglePin', when: { closable: true }, checkedWhen: { pinned: true } });Item-attached menus (any region)
A context menu is not tied to the tab strip: a RailItem,
BarButtonItem or ViewAction can carry a menu?: string slot, and the host opens it on right-click with a
{ targetKind, id, region } context. Contribute items to that slot the same way; e.g. the
built-in view-tab menu offers “Move to other sidebar”. One mechanism, every region.
A menu on the plain click
A RailItem or a BarButtonItem may add
menuTrigger?: MenuTrigger to say which gesture opens its slot: 'context' (the default, the
right-click above), 'primary' or 'both'. With 'primary' or 'both' the menu opens when the
item is activated, by click, Enter or Space alike, anchored beside the control the host drew and
flipped to its other side rather than covering it. That is the account entry a workbench with a
signed-in user needs:
ctx.registerRailItem({ id: 'notes.account', rail: 'primary', anchor: 'bottom', icon: 'user', initials: 'AR', title: 'notes.account.title', menu: 'notes.account/menu', menuTrigger: 'primary',});ctx.registerMenuItem({ menu: 'notes.account/menu', command: 'notes.signOut', group: '9_session' });Add menuHeader: { title, detail?, icon?, initials? } and the host draws a heading above the first
entry, which is where the name belongs when the control itself is a two-letter badge:
ctx.registerRailItem({ id: 'notes.account', rail: 'primary', anchor: 'bottom', icon: 'user', initials: 'AR', title: 'notes.account.title', menu: 'notes.account/menu', menuTrigger: 'primary', menuHeader: { title: displayName, detail: emailAddress, initials: 'AR' },});The heading is not an entry: nothing activates it, and the arrow keys pass over it the way they pass over a separator. The menu is announced by what it names, so the name reaches the user once rather than twice. A menu opened at the pointer carries none, because what it acts on is under the pointer.
Activation offers your slot alone: the workbench’s own entries for that item, the ones that hide
it or move it to the other rail, stay on the right-click, where a curation entry beside “Sign out”
would be noise. Such an item needs no command or run, and the host draws it without one; where it
names one anyway the menu wins and a development-mode message names what is never run. On an item
carrying workspace: the click is the switch, so its menu keeps the right-click. The host owns the
rest: it announces the control as opening a menu, tracks whether it is open, and returns focus to it
when the menu is dismissed.
A picture where you have one
A rail item, a bar button and a menu heading all take
image, anything an <img> accepts, drawn round in place of the icon and the initials:
ctx.registerRailItem({ id: 'notes.account', rail: 'primary', anchor: 'bottom', icon: 'user', initials: 'AR', image: person.avatarUrl, title: 'notes.account.title', menu: 'notes.account/menu', menuTrigger: 'primary', menuHeader: { title: person.name, detail: person.email, initials: 'AR', image: person.avatarUrl },});The ladder is picture, then initials, then icon, and the host falls back: a picture that is missing or that fails to load leaves the control looking exactly as it would without one. So you do not have to handle the ordinary case of a person having no photograph. Re-register the item with the same id when the picture arrives and the rail redraws.
The same two fields sit on a bar button, so the account can live in a bar rather than in the rail. The host derives which way its menu opens from the bar’s own edge: downwards from a top bar, upwards from a status bar, sideways from a bar docked left or right.
The workbench does not fetch anything for you: the address is yours, and a picture served from another origin has to be allowed by your own content policy. The picture is decoration, so the entry stays announced by its title and the menu by its heading, rather than naming the person twice.
The browser’s own menu stays where nobody draws one
Only the element that opens a menu suppresses the native context menu. Everywhere else, your view body and above all a text field inside it, a right-click still gives the user cut, copy, paste and spellcheck. Draw your own only where you mean to replace it.
A menu on your own view body
A right-click on your own in-process view body (a list row, a canvas node) is not a host slot;
nothing else contributes to it. Call ctx.ui.openMenu(items, { x, y }) (capability ui) with
ad-hoc items, each a literal label you localise yourself, an optional host icon name and an
in-process run handler. The host draws them as its own <lw-menu> at the cursor, with the same
positioning, Escape and outside-click dismissal and focus return as its menus. The menu is body-level,
so a virtual-scroll or transformed ancestor never clips it.
// inside the component; `ctx.ui` reaches it through the same bridge as any other ctx pieceonRowContextMenu(event: MouseEvent, note: Note) { event.preventDefault(); ctx.ui.openMenu( [ { label: 'Open', icon: 'document', run: () => this.open(note) }, { label: 'Delete', icon: 'trash', run: () => store.remove(note.id) }, ], { x: event.clientX, y: event.clientY }, );}It is trusted rung only: run is a function, so it does not cross the sandbox boundary. A
sandboxed surface draws its own menu instead, below.
Your own surface menu (sandbox)
Inside your own sandboxed iframe surface you draw the menu yourself. Load the
frame UI kit (/frame-kit/lw-elements.global.js defines <lw-menu>
along with the rest of the family), build <lw-menu> + <lw-menu-item> on right-click, and call
menu.openAt(event.clientX, event.clientY). Handle the selection in-process: no cross-frame
coordinates, no RPC. The paint follows the host tokens pushed to the surface, so it matches the app theme.
Where next
- Commands and their triggers: the command a menu entry names, and its rail and bar triggers.
- Host UI and host facts: the rest of
ctx.ui, dialogs, toasts and progress. - Sandboxed surfaces: the kit that gives a sandboxed surface
<lw-menu>.